Oh the glorious, fragile scales of consequence
Games like Iji give me faith in the future of games.
Indie developer Daniel (I think his last name is Remar, though don’t take my word for it) made a simplistic-appearing game a few years back by the name of Iji.
When I played it, I played it like I would any other action platformer. That is to say, I shot up everything, killed everything in sight.
However, Iji had a way of reprimanding me for my actions. Instead of some arbitrary reduction of stats, or increased challenge, like some games, Iji made it harder to kill enemies because it humanized them, in more ways than one.
It did this alongside a powerfully emotional story detailing a young woman and her coping with being physically altered into a soldier to fight an alien menace, known as the Tasen, that has taken hold of Earth. It quickly paints things a lot greyer than one would expect, and ends up ending it bittersweetly.
I won’t say much about the story, mainly because you have to experience it for yourself. I’ll just say that indie developers often come up with much more touching tales than a large-scale company and Iji delivers.
The reason I’m bringing this up now is because a few months ago, there was a large update to the game, adding a lot more depth to it in several ways.
It managed to squeeze more replayability from this title without using things that seem gimmicky.
Again, I said that it gives me hope for the future of games. Mainly because a title like this inspires. I can’t describe who or what, but it does.
I really only have to say that you should play it as well. I’m not going to tell you how to play, only that you should play however you feel you should, and see what lessons the game has to teach you.
Who says games can’t be touching, educational, and downright fun at the same time?