I’ll have my copy within the week!
I think I’ll replay through the first one for shits and giggles and post a twofer when I get a chance.
Buh-buh-buh-buh BIOSHAWK?!
February 9, 2010 · Leave a Comment
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Tagged: Gaming
There is a fifth dimension beyond that which is known to man.
February 6, 2010 · Leave a Comment

Dark void.
Contrary to popular belief, the void you end up in isn’t all that dark. It’s more like Peter Jackson’s King Kong with Stargate mixed in, set during The Rocketeer. You even get to shoot a giant thing on top of a tower!
So the game is a solid shooter on the ground, what with it’s cover-based system. Early in, you get a jetpack that let’s you hover around within reasonable limits (IE you go up, but you can’t stay up) and then a VERY neat vertical cover system comes in. You hold onto platforms looking up and shoot baddies who walk around on the edges.
Then, once the shit hits the fan, you get the REAL jetpack. The one that let’s you ACTUALLY fly. And it has a machinegun on it.
So you spend a few missions alternating between shooting guys from cover and shooting guys from the air, and shooting guys IN the air, and shooting guys in the air with their own planes (Which you can steal at any time, via quicktime).

Speaking of quicktime, there’s a lot of them. You have one pretty much to finish every nonstandard enemy (Who can mostly be finished off by melee anyways, so even with them). Most of them are piss-easy, consisting of having a basic knowledge of the enemy attacking, or being able to alternate mouse buttons (For the PC that is.). Anyways, I kinda dislike the fact that the BOSS fights are ended with them. Sure, it gives an awesome thing to LOOK at, but I want to do that myself. (You can keep doing it for shorties, though.)
And most of the bosses (Hell, every one that isn’t an actual ship) become more common as you play. Giant lizard things that remind me of a Scarab from Halo 2? You fight one for a boss and then three at once later.
Now all of that actually does turn out to make a decent game. (Ending sucked, though).
I give it 7 Frakking Toasters
Out of ten.
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Quickie Update
February 6, 2010 · Leave a Comment
Hey y’all! I’m playing dark void! You can expect a review once I get a reasonable way into it.
One quick note. Punishing your character for a stupid statement has never been as easy or hilarious as just pressing QQ
XD
Game Out.
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You got your chocolate in my peanut butter! You got your fist in my chest!
February 2, 2010 · Leave a Comment
Okay, here’s a scene from my latest videogame.
A young girl in a red dress on a busy street corner, holding a broom and nervously shuffling away from a very evil looking man in a black and spiky suit. All of a sudden, a man appears next to the girl, having jumped in from some distance away! He puts his hands together and shouts as the girl raises her broom. Both of them attack the man in black and he is sent flying!
You may be wondering: Is this from a cheesy superhero story?
Yes and no.
That’s my bait-and-switch tactic in Tatsunoko Vs Capcom.

The newest game in Capcom’s ever increasing library of paranoia-induced fantasies of other companies taking over!
So yeah, a fighting game with about a third of its characters familiar to me. I know the Street Fighters, Ryu, Chun-Li, Alex; There’s also a few from Megaman and other favorites.
On the Tatsunoko side, I can only name Casshan, and that’s just because I saw an episode.

But, this game is a competent fighter, and once you get the hang of the controls, their combos are pieces of cake to pull off.Unless you’re being attacked. WHICH YOU ARE. I had about a fifty-fifty chance of pulling off a strong attack (Once that oh-so-fun power bar on the bottom fills up, which takes a bit if you can’t dodge), and when I did, it had the same odds of landing.
Now, the computer’s not a cheating bastard. Until you get to the last boss, of course. But that’s just fighting games in general. Getting your powerbar robbed and then swing-dancing with a giant ball with sawblades hanging out? That’s par for the course. (Some of you think I’m joking. )
Sheesh, the final boss wasn’t NEARLY that hard in the game HE’S from. (It’s Yami, from Okami…Salami)
At the time of writing, I haven’t gotten the unlocked characters (I hear there’s a certain photographer who’s covered wars in there…), but I enjoy the game enough that I’m going to keep playing and it even makes me hearken back to the days of yore when old anime was on late at night. (Gigantooooor…who’s unfortunately not here, I don’t believe he’s affiliated with Tatsunoko)
But anyways, I give it 8 disgruntled, mismatched fighters

Out of 10.
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Dreamcatchers are for sissies.
January 29, 2010 · Leave a Comment

So dreamkiller is linear first person shooter that puts you in the imaginary boots of dream-specialist, Alice Drake. She’s got more tattoos than your average skinhead, and the right amount of attitude to match them.
So she’s a psycologist who had physically damaging nightmares as a child until she learned to fight back and then she gained a level in badass. Now she helps people with debilitating phobias by going inside their heads and blowing everything up. No, really. All your dementia and amnesia problems are solved.
WITH MIND BULLETS. 
Okay, not ALL of your problems are solved with mind bullets. Some are solved with rockets, lightning, and grenades, too!
Alice, being a telepath, has the ability to do this neat little teleport trick that I almost always forget about because I’m to busy killing the ca-raziest things I’ve ever had the pleasure of ending.
Theres also a “Dual-world” type of element, but that only comes in when enemies-you-can’t-shoot-until-you-enter-this-neat-little-portal-thing do.
The difficulty curve assumes you learn everything on the first try, and is brutal once the bosses come up, and gives you a few unforgiving platform jumps. All of my gripes go away once I kill about ten guys in a row and go Dr. Freud on their asses with some demonic powers. And if you REALLY kick some ass, your weapons are automatically upgraded until you die. Which you will.

So all in all, it’s a fun game, and if you want to go on a serious rampage with a challenge, this is a good game to do it with. (currently available on steam for 30$, less than your local big budget shooter title for consoles)
And I give it 7 head cases

Out of 10
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Well damn.
January 29, 2010 · Leave a Comment
This week went to crap fast.
All of my plans were swiftly buried under the mountain of crap that popped up out of nowhere.
-Work on the car,
-Teacher emails us with homework she “Forgot” to assign on monday,
-My hard earned cash going towards the first one
-Tatsunoku vs Capcom SOLD OUT at my local distributor of games.
So yeah. I guess I’ll just cop out with an old review later in the day.
Peace y’all, I got class in two hours.
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Words Words Words
January 27, 2010 · Leave a Comment
“Hamlet, What are you reading?”
So yeah, I said before, I think, that I didn’t like Mass Effect, and I didn’t plan on spending my hard earned money on it.
Nothing’s changed, so let’s just glaze over it.
Game was slow, uninteresting, a bit broken, and all around was not fun.
There. Those last three words. “Was not fun.” Probably hurts a few of you ME fans out there. But frankly, real guns don’t decide to aim nine yards to the left because you don’t use them enough. I’ve heard ME2 fixes that sort of thing, but sorry, Bioware, my money will be spent on things I assume will amuse me.
Now, if you’re linked here from my other page (This one), you’ve probably already seen this:

Just a heads up, I intend to supplement various things (Reviews, rants, etc) with drawings, usually quick things for a cheap laugh or something. You’ll only benefit from me doing this, so your suggestions are wanted. Don’t leave me hanging, or I’ll come and find you, and KILL YOUR LAUNDRY.
Also, I’m starting to get into Deadpool. He’s funny.
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For the week
January 26, 2010 · Leave a Comment
I plan to give my thoughts on Mass Effect (And hopefully give the series another shot),
Tell you about Left4Dead and my thoughts on IT, and hopefully give you a heads up on Torchlight.
But first, I got to finish my damn fanart.
Can’t have cake until I finish my ice cream, can i?
Oh yeah, I’m probably going to let you in on one of my favorite movies, too. :3
OH OH OH and Tatsunoko Vs Capcom! That too!
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What I do all day.
January 24, 2010 · Leave a Comment
I’m the kinda guy who has interests in a whole bunch of fields.
First off, like I said before, I’m going to school for Game Design, and frankly I wanna learn to code.
On top of that, I’m an artsy-boy, what with my Deviantart page and whatnot. I draw, I write, etc etc. I even used to make music, but that was a long time ago.
Anyways, I have a lot of free time between school and looking for a new job, so I, as my name implies, play a lot of video games. I love ‘em. I love ‘em like cake and I play them to death.
I’m sure this is nothing new to you all, but I just felt like I’d share in between game reviews and other stuff.
PS: I’m big on Valve games, so if you know any good servers….I won’t mind you advertising them here ;P
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I borked the horizon
January 23, 2010 · Leave a Comment

Shattered Horizon is a first person shooter. Graphics are decent to high, and look pretty polished. It’s got multiplayer only and a short list of modes (Control points, alternating control points, and Deathmatch) for it, two teams, one gun and Zero customization.
Why am I bringing this up?
Because it brings the most amazing mechanic i’ve seen in a first person shooter since the jetpack:

Zero
Fricken’
Gravity.
And not your grandaddy’s zero G either. This isn’t like turning gravity off in your common, favorite shooter. This is a game engine attempting to model realistic microgravity physics. And it pulls it off.
Your suit is basically responsible for everything in the game, and you have the option of turning it off for stealthy approaches, which actually has some merit.
Basically, you get a standard multi-use assault rifle (Machine gun, sniper scope, grenade launcher) and are told to point it at enemies. Bang Bang. Their decompressed corpse is floating into the BEAUTIFULLY rendered background.
You get an EMP grenade, which shorts their equipment out and basically brings them to about 5% usefulness in combat (Which means they can still kill you, they just can’t hear you, can barely move, and they don’t have a crosshair)
An Ice grenade is your standard smoke grenade, with neat crackles and pops as you move through it,
and your standard shoot-and-go-boom grenade.
Recoil takes on a whole new meaning when you launch that bad boy.
Odds are they’ll live through it, but you can just toast them while they’re spinning like an off-center dryer load.

You can move in a spherical 360 degrees, and while more often than not, you’ll stay aligned to whatever surface you just walked on, it does help when you need to navigate an asteroid by walking around it.
The game helps you stick to walls, ceilings, etc. when you want a firm base (Sniping without one is damn-near impossible), and the controls are natural feeling after about five minutes.
It’s available on Steam now, for 20$. I got it on sale a while back.
Recommendation? Buy on sale.
If there were a single-player campaign, I wouldn’t be talking to you right now, I’d be all over it.
I give it 8 destroyed moons

Out of 10
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